Just completed the whole game in iPhone/Safari. Was very difficult but very fun. I’m a big fan of mini games like this, and I was always a huge fan of Lunar Lander etc which this game reminds me of.
Great polish for a web game too.
I made my own[0] Lander clone in PICO-8 a while back and this gave me some fun ideas like the different starting angles/velocities to try recover from.
Fun little game. Love the attention to detail when you clip the tower. Hopefully SpaceX won't need to make final-approach corrections quite as drastic as these though - could get rather expensive if so...
Hm, in Chromium it doesn't take the space-button and in Firefox it takes the space-button, but all I see is the HUD, to I can see the booster orientation, but nothing more, so it crashes. Both on an Arch Linux Desktop PC.
Edit: There are several shader-related errors in the Firefox console like (NVIDIA GPU):
Hidden/PostProcessing/MultiScaleVO shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
The physics of this game (on mechazilla.io) feels broken. If the rocket starts rotating it just keeps rotating which is not how physics works. The rocket from its motion would weather vane to it's velocity vector in reality, but it doesn't.
It feels intuitive to me. I think you need to consider gravity, if you've ever tried to balance a broom stick on one finger you get a similar effect, your finger is the thrust.
Just completed the whole game in iPhone/Safari. Was very difficult but very fun. I’m a big fan of mini games like this, and I was always a huge fan of Lunar Lander etc which this game reminds me of.
Great polish for a web game too.
I made my own[0] Lander clone in PICO-8 a while back and this gave me some fun ideas like the different starting angles/velocities to try recover from.
[0] https://www.lexaloffle.com/bbs/?pid=lander2000
Fun little game. Love the attention to detail when you clip the tower. Hopefully SpaceX won't need to make final-approach corrections quite as drastic as these though - could get rather expensive if so...
Was the link changed? I thought it pointed to SpaceX's official game: https://starshipthegame.spacex.com/
It looks like both games ended up being released at the same time
Here's level 20 https://imgur.com/a/xqbjwPt
Godspeed IFT-5
Hm, in Chromium it doesn't take the space-button and in Firefox it takes the space-button, but all I see is the HUD, to I can see the booster orientation, but nothing more, so it crashes. Both on an Arch Linux Desktop PC.
Edit: There are several shader-related errors in the Firefox console like (NVIDIA GPU):
Where is the transparency statement about whether or not this is farming flight data for one of the for-profit rocket companies?
I can't get the game to start. <space> doesn't do anything.
In the cellphone works well. Just needed like 10 attempts for landing it haha
Weird. It works for me. Chrome on OS X. M1 Mac Air.
The physics of this game (on mechazilla.io) feels broken. If the rocket starts rotating it just keeps rotating which is not how physics works. The rocket from its motion would weather vane to it's velocity vector in reality, but it doesn't.
It feels intuitive to me. I think you need to consider gravity, if you've ever tried to balance a broom stick on one finger you get a similar effect, your finger is the thrust.
If your rocket starts rotating, you're screwed anyway.
Still waiting for faa approval. Very realistic game.
this is so much fun
I couldn’t get this to work in Brave or Firefox on Linux or iOS. I still got round 1 though lol. Must be a gimme
Great diversion! Level 10...no thanks...
Finished 20 but found level 14 the hardest, tower arm kept breaking off. Last few levels are pretty fun.
Got up to level 13, it is pretty hard. Interesting choices you have to make, horizontal speed vs vertical.
Doesnt seem to work on Chrome on Linux
Works on Firefox but is very low frames. unplayable.
The Starlink trains are a nice touch.
it's very hard!
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