Cthulhu_ 13 hours ago

This presentation by one of the authors is a good primer on the current issues around Black hair and hairstyles in Hollywood, CGI, and video games, and why this research is important: https://www.tkim.graphics/MORETHAN/Darke_Slides.pdf

  • burkaman 7 hours ago

    The core issue:

    > There have been no papers on afro-textured hair at SIGGRAPH ever.

    There are over 300 SIGGRAPH papers on other types of hair.

    • IncreasePosts 4 hours ago

      Could a non-black person even present a paper on afro-textured hair, without being subject to the vicissitudes of the social-justice-twitter-sphere?

      • jrm4 3 hours ago

        Black person here; this social disconnect is of course something I pay quite a bit of attention to.

        The answer, typically, is OF COURSE. Big time. It would be well appreciated by most.

        That being said, I get where this perception comes from -- there can be, as you call them, outsider social-justice folk who might try to say something weird here:

        But I just need to highlight the "outsider" part of that -- if only for non-black folks to understand and to try to pay attention to exactly who you're listening to and getting authority from? I hate to use a phrase like "real Black people" but I'll go with that for now; real Black people tend to be the MOST reasonable, but often under-heard.

        I'm reminded of, e.g. police reform; I understand that it's incredibly important and necessary. Which is why phrases/ideas like "Abolish the police" and "ACAB" are deeply unhelpful.

        (and as always, I am only one Black person, nothing I say here should be taken as gospel for everyone, I could be wrong)

      • burkaman 3 hours ago

        Yes they could. The paper we're discussing was written by non black people. Another recent paper they reference was as well: https://research.nvidia.com/labs/toronto-ai/adaptive-shells/.

        • IncreasePosts 3 hours ago

          The paper discussed has A.M. Darke listed as an author, who appears to be black. And that adaptive shell paper is not about black hair - it merely uses black hair as an example, along with cat hair, dog hair, leaves, and horse hair.

          • burkaman 3 hours ago

            Ok I don't know what to tell you then, we can't answer your question because there are no papers that meet your criteria. That's the whole point of this discussion, nobody has even tried.

            I'm assuming you won't think this counts either, but here's another paper they reference that includes afros, again written by non black authors: https://graphics.cs.utah.edu/research/projects/sag-free-hair....

    • samatman 5 hours ago

      More accurately, there are over 300 SIGGRAPH papers on hair.

      Slide 3, with this headline:

      > Curly hair in graphics research is limited to “classical European locks”

      Contains this phrase:

      > which varies from an elongated ellipse for African hair

      Which leads me to think the Eurocentricity of the other 300 papers is being rather oversold. The Beethoven-looking redhead on the previous slide has two hair styles which are unmistakably models of common African hair textures. Being generous I would guess that the hair was made lighter to show details better? Caucasians presenting with that level of frizz is also not unheard of.

      Afro-textured hair is certainly a topic worth a few SIGGRAPH monographs all on its own, and a dedicated library is also great. But I suspect that a thorough review of the 300 papers in question would find that the insinuation that none of them treat on the subject of African hair is somewhere between "not supported" and "wildly false".

      • burkaman 4 hours ago

        I am not going to read through all 328 papers to fact check this, but I'm very confident they did do a "thorough review", that's how you start research like this. There's a bit more detail in the course that this presentation is from:

        > As of 2021, we only found two technical papers that showed Afro-textured hair [Bertails et al. 2005; Patrick et al . 2004]. While some technical papers containing Black hair have started to appear since we published our findings [Hsu et al . 2023; Wang et al. 2023], these usually represent relatively unstyled hair. Some styles have started to appear in short talks [Ogunseitan 2022], but a wide range of intricate, sophisticated, and very common hair styles still lie outside the visual language of computer graphics research.

        - https://dl.acm.org/doi/10.1145/3664475.3664535 (not open access, I can share it if you're interested though)

        The four papers they mention here are not from SIGGRAPH. The "short talk" was from SIGGRAPH 2022, but as that phrase implies it was a talk and not a paper.

      • dahart 2 hours ago

        One could read the claim being made as there aren’t any papers that are primarily about Afro-textured hair, nor about Black hair geometry considerations, which is likely true. There might not be that many papers that you could say are primarily about Caucasian hair either, but there most definitely is a lot of straight and wavy hair. I think some Siggraph hair papers do show examples of Afro-textured hair, IMO Darke’s slides here have one (p.23, example (c)) tkim.graphics/MORETHAN/Darke_Slides.pdf

        Might be worth pointing out there aren’t that many siggraph papers on procedural hair geometry generation, quite a few are on rendering hair and do cover dark/black hair with elliptical cross sections. IIRC there are some papers on blonde hair specifically because it exhibits more visible scattering.

        Anyway… is there a historical/cultural bias toward Eurocentric hair and not a lot of representation of Black hair? Yes that would probably be totally fair to say. Splitting hairs on whether or not their words are unambiguously and perfectly accurate might be slightly beside the point. Let’s take it as a hint that we can improve, and enjoy a paper that brings new hair generation methods to bear.

      • wizzwizz4 4 hours ago

        I'm inclined to believe that the authors, if they quoted that, read it. The implied claim is that this treatment is inadequate. (My reading is supported by the text on the previous slide: page 23 in the PDF.)

karmonhardan 9 hours ago

The short hair example in particular is remarkably realistic. Immediately familiar to this guy who spent most of his childhood with a skin fade, and a massive improvement over the flat image texture or bump maps that are usually used.

Because many black people (especially African-Americans) have a mixture of hairtypes, I expect the results to be even better once something like this is implemented alongside existing systems.

jay-barronville 3 hours ago

I usually approach “inclusivity”-driven work with a massive amount of skepticism, but as a black man with highly coiled hair, I have to admit I’m very impressed by this research and work.

I used to be really into gaming when I was younger, and a somewhat disappointing aspect of many games for me was character selection. Even when there were dark-skinned characters, I can’t think of a single game within which I could select or build a character that truly looked like me (or close enough), and usually, it came down to the hair. At the end of the day, it was never a big deal and I still had lots of fun, but it would’ve certainly been nice to have better, more relatable, selections, so I appreciate this research!

amelius 11 hours ago

How much processing power does this require? Can it be done in real time?

  • throwup238 6 hours ago

    This is more for movie VFX where rendering times are measured in hours per frame on large rendering farms.

  • chefandy 9 hours ago

    It probably depends on what you mean by real-time. Hair isn't something I deal with a lot, but I'm familiar with the space.

    It says the top model had a few hundred thousand hairs. Doing real-time flat-shaded grooming in a DCC that supported this type of generation is likely doable. However, I haven't seen any real-time hair simulation that wasn't clever shader manipulation in a game engine or the like. It's just too much geometry (including constraints and self-collisions) for the hardware we have now while simulating everything else. And then you've got to shade all of those individual hairs which wuld have a ton of surface area. It would be super resource intensive.

  • dahart 2 hours ago

    This is for hair curve generation, so it can be done offline. Animation and rendering on the resulting models can still be done in real time, to the same degree it could before.

fedeb95 13 hours ago

I wonder if this becomes relevant also in analyzing real hair, for designing hair-related products etc.

  • amelius 13 hours ago

    There is a trillion dollar market in hair, but it is not about virtual models.

    • cscheid 9 hours ago

      I once heard Pat Hanrahan (who among other things was involved in some of the early realistic hair rendering work) claim that L'Oréal funded some of that work, exactly because they were interested in what the models said about the (control of) appearance of real hair.

  • SpicyLemonZest 11 hours ago

    I’d never rule out crazy applications of math, but the problems seem pretty orthogonal. When you’re rendering, you want to stipulate by fiat that the hair is perfectly healthy and immune to damage and holds its style no matter what the environment brings to bear, and those are exactly the things most hair care products are meant to help with.

zombot 13 hours ago

This looks great, but 234 Kelvin is almost -40° Celsius. Why so cold?

  • pezezin an hour ago

    In the case that people don't understand your comments: uppercase K is Kelvin, kilo should be lowercase k. Plenty of people get it wrong, even researchers and scientists who should know better.